![]() Jungle Beat was released in Japan in December 2004 and in the West in 2005 as the first major Donkey Kong game since Donkey Kong 64 (1999). Because the tone differed from previous Donkey Kong games, the team excluded most of the franchise's existing elements and characters. Koizumi conceived a game that used the DK Bongos instead of a standard gamepad to control the player character, and applied lessons he had learned from previous projects during development. ![]() Development was led by director Yoshiaki Koizumi and producer Takao Shimizu, who sought to create a simple, accessible game in contrast to more complex contemporary games. The debut project of the 65-member Nintendo EAD Tokyo, Jungle Beat 's development began around July 2003, after Shigeru Miyamoto suggested that Nintendo should commission a new Donkey Kong game. The player controls Donkey Kong through various side-scrolling levels as he collects bananas, swings on vines, chains combos, rides animals, and defeats enemies and bosses. Jungle Beat is designed for use with the DK Bongos, a bongo drum-style GameCube controller created for the Donkey Konga (2003) rhythm game. It follows the gorilla Donkey Kong as he sets out to defeat a series of evil kings and conquer the jungle. That describes Super Mario Galaxy 2 to a tee, in fact- a tremendous experience that everyone should go out and try.Donkey Kong Jungle Beat is a 2004 platform and score-attack game developed and published by Nintendo for the GameCube. The overall whimsy and adventure brought to the fore by the expertly designed worlds makes for a tremendous experience. The Wii controls are great and perhaps the best use of the Wii Remote’s unique capabilities out of any core Nintendo title. From level design to depth to the huge list of things to do and discover, it’s still one of the best Mario titles to date, and that covers a lot of ground. Super Mario Galaxy 2 has everything you want in a Mario game. Although I wish with this new Wii U release that the graphics would receive an upgrade (as this is a Wii title that would look tremendous in HD), the game looks and feels like it’s straight out of a high-def animated movie - the presentation overall is tremendous and something awesome to experience each time I ventured into a new world to explore. The orchestrated soundtrack is one of the best I’ve heard in a Mario game and the graphics hold up very well compared to today’s fare. Presentation-wise, it’s one of the most polished titles on the Wii system. The various worlds you come across are varied, each with their own items and bosses that are completely engaging. Using Mario, you’ll trek across planets in Mario’s galaxy (using a ship based on his own likeness, no less) as you solve puzzles and quests in order to obtain stars, which fuel the ship and help steer you closer to Bowser’s castle, where again he has Princess Peach locked up. ![]() With the game’s recent re-release on Wii U, it’s a perfect time to remind the world that this masterpiece continues to remain just as fresh and innovative as it was in 2010. The sequel, released five years ago, improves upon Supe Mario Galaxy’s formula is a must-have title for anyone who ever was a fan of Mario games growing up. It expanded upon mechanics introduced in Super Mario 64, making it a game that remains a highlight of the Wii library. Super Mario Galaxy was a great game, in case anyone didn’t know or just plain forgot. ![]()
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